| // SOURCE.MAXOFS2D.NET | // UPDATE HISTORY —— 13.05.12 • Updated the Valve CAT rig preset • Updated the ValveBiped_Male rig —— 04.04.12 • Updated tf_femscout_enhanced (materials mostly) —— 16.02.12 • Updated tf_femscout_enhanced • Updated face materials (new normal map) —— 14.02.12 • Updated tf_sniper_enhanced • Fixed ubercharge skins • Fixed glasses bodygroup —— 05.02.12 • Temporarily pulled off EBF2 skins and props —— 31.01.12 • Added the tf_pyro animation packages • Updated the tf_pyro CAT rig (added seraph/succubus wings) • Updated tf_femscout_enhanced • Updated the EBF2 Paula skin • Updated materials (skin tones now match!) • NB: the bow may act weird in certain cases —— 25.01.12 • Updated animation packages —— 21.01.12 • Updated IMView • Added camera shake feature • Added entity tracking features • Added "offset mode" to FoV attachment override —— 05.01.12 • Updated tf_femscout_enhanced —— 01.01.12 • Updated tf_femscout_enhanced + its source files • Updated bow colors • Fixed skirt clipping issues —— 22.12.11 • Updated tf_femscout_enhanced + its source files • Added handbag bodygroup • Updated materials —— 14.12.11 • Updated tf_femscout_enhanced • Body textures re-done from scratch, now better than ever! • Replaced old ubercharge VTFs by simple, cleaner VMT trickery • Updated tf_scout_enhanced • Fixed the normal map completely blocking out phong highlights —— 09.12.11 • Added sprays under the misc directory, for those who might wanna use them • Updated the CLP sources • Updated the 3ds Max 2011 rigs for the TF2 classes • Added IK upnodes • Added a new layer which holds weapon bones • Added & updated high-resolution PNG textures • Updated IK parameters to be at 0.0 by default • Updated sizes to be more uniform and visible • Reverted ambient lighting to 32/255 • Reverted default status to no animation layers —— 04.12.11 • Updated the custom assets base package —— 24.11.11 • Added 3ds Max 2012 versions of the tf_medic & tf_pyro rigs • Updated all 2012 rigs with IK upnodes (preset included) • Updated the tf_pyro rig textures —— 15.11.11 • Updated the tf_femscout rig • Added incomplete, but working MassFX support for the handbag! —— 14.11.11 • Added dof_runtime.lua (FoV now updates correctly while enabled!!) • Added 3ds Max 2012 versions of the following rigs: • tf_scout • tf_femscout • Updated actor_manager.lua • Added actor_playscene, actor_additem, actor_removeitem • Actors can now be specified to be created at the coordinates of another • Removed MB Looks presets —— 05.11.11 • Updated tf_femscout_enhanced (model, materials, sources) • Removed unnecessary materials • Fixed ubercharge skins not working properly —— 05.11.11 • Updated tf_femscout_enhanced (model, materials, EBF2 Paula skin) • Updated tf_scout_enhanced (materials) —— 01.11.11 • Added actor_manager.lua • Updated bonemerging.lua (parenting is now done automatically) • Updated imview.lua • ConCommands have been added for every feature • FoV can now be overriden by the Z position of an attachment on the model —— 30.10.11 • Added a simple Lua script for bonemerging. —— 27.10.11 • Updated the CLP sources • Updated the tf animation packages • Updated the tf and speech VCD packages —— 26.09.11 • Updated tf_sniper_vestless (now tf_sniper_enhanced) • Added hi-poly hands! (two versions, one without the glove) • Added clean high-resolution textures • Fixed a bunch of VMT issues • NB: the vest and vestless versions are segregated in different MDLs • Updated tf_femscout_enhanced • Added hi-poly hands! • Updated the EBF2 Paula skin —— 22.09.11 • Removed tf_engineer_mods —— 21.09.11 • Added back the tf_onett map (this compile has LDR & HDR lightmaps) • Added compiled versions of old maps (gh_island1 and oa5p3_landscape) • Updated the custom assets base package • Updated gmod_cameramgmt • DOF attachment is now unlinked by default • Updated camera paths —— 16.09.11 • Updated tf_scout_enhanced • Added "enhanced PHY" (less restrictive ragdoll limits) • Fixed seaming issues at certain angles near the wrists —— 15.09.11 • Updated the tf_scout_enhanced rig (fixed nasty offset issue) • Updated tf_scout_enhanced • Added hi-poly hands! • Added clean high-resolution textures • Updated the EBF2 Ness skin • Fixed smoothing error on the pants —— 13.09.11 • Added compiled versions to the following models • tf_femscout_enhanced • tf_starman_enhanced • Updated tf_citizens • male_03 added • male_01 now has a short-sleeves t-shirt • Updated tf_femscout_enhanced • Updated RED & BLU skins • Restored bodygroups to a more standard setup • Updated lots of stuff in the mapping folder • Added more links to the additional asset links • Updated custom assets base package • Updated tf_summers (removed deprecated / broken stuff, and minor tweaks) • Updated tf_hhv_loghouse (new third-party skybox downloadable in /misc/) • tf_twoson has been removed (old VMF still available) • tf_onett is going to be offline for now —— 05.09.11 • Added tf_citizens • Added the tf_civilian_male CAT rig (no textures yet) • Updated the tf_scout and tf_femscout rigs (removed duplicate bitmap references) • Updated the tf_onett map • Updated the custom assets base package —— 25.08.11 • Updated the tf_scout and tf_femscout rigs • Switched textures to PNG (sue me) • Made textures higher resolution • Now using texture sheets from the TF2 Texture Improvement Project —— 23.08.11 • Updated the tf_civilian animation compiling files —— 17.08.11 • Updated the tf_scoutmama rig • Fixed the default animation layer fingers issue • Adjusted the spine curvature graph to avoid neck deformation —— 16.08.11 • Added the tf_scoutmama rig • Added the tf_scoutmama animation compiling files • Updated the Valve CAT rig preset • Updated all TF CAT rigs • Added a default absolute animation layer with pre-made IK rules • Switched to HW shading with 80/255 ambient light by default • Fixed thumbs • Other various misc. tweaks —— 14.08.11 • Updated the tf_onett map • Updated the custom assets base package —— 07.08.11 • Updated the tf_femscout rig • Tweaked spine curvature graph to avoid odd mesh squashing • Reduced the length of the neck from 13,8 to 12 • Feet IK targets are now slightly bigger —— 05.08.11 • Updated the expressions file • Duplicated tf_hwm to tf_hwm_scout • Re-organized tf_hwm_face • Moved the global face poses to tf_hwm_poses • Renamed old expressions • Updated the tf VCD package (now mostly consistent with the new expression files) —— 03.08.11 • Updated tf_femscout_enhanced • Added flex rules for the eyebrows and the lips • Switched hat and skirt over to $model instead of $bodygroup • Fixed normal map seams • Updated the EBF2 Paula skin —— 31.07.11 • Added the tf_medic rig • Updated the expressions file • Updated the MBL presets • Updated the tf animation packages —— 26.07.11 • Updated the valvebiped_male rig • Added textures • Added choice between the rebel and the citizen mesh —— 22.07.11 • Added update archive • Updated a few readme files —— 21.07.11 • Added the tf_onett map (currently unfinished) • Added dummy SourceMod structure (/misc/) • Updated the custom assets base package • Updated the expressions file • Updated the MBL presets —— 12.07.11 • Added compiled versions of the following models: • giant_step • interior_plant_01 • prison_door • prison_rod • Updated all of the TF animation packages (now with QCs!) —— 08.07.11 • Updated the tf_scout_enhanced materials with a new normal map —— 01.07.11 • Updated the tf_scout_enhanced materials with the regular BLU and RED shirts (they previously were the EBF2 Ness reskins) —— 14.06.11 • Added the EBF2 reskins to tf_scout_enhanced, tf_femscout_enhanced, tf_sniper_vestless —— 13.06.11 • Added tf_engineer_mods (/models/), which contains Jeff from EBF2 and Isaac Conagher from that one Dead Space video. (warning: really not clean) • Updated the expressions file with fallbacks on tf_hwm, for non-HWM models —— 06.06.11 • Added tf_teddy_bear_rev2 (/models/) • Updated tf_femscout_enhanced (teddy bear bodygroup) • Updated the tf_femscout rig (and its textures) for the teddy bear —— 29.05.11 • Updated the tf_femscout rig • Updated tf_femscout_enhanced • New energy drink bodygroup • Moved the frying pan to a different bone —— 28.05.11 • Updated tf_femscout_enhanced • New eyebrowClench flex • Fixed weird triangle in the middle of the upper lip —— 19.05.11 • Updated all TF CAT rigs (uniformization & finger orientation fixes) • Updated tf_femscout_enhanced • The RED/BLU texture sheets now have a white-ish collar • New frying pan bodygroup —— 04.05.11 • Added the tf_spy CAT rig —— 05.04.11 • Added the custom assets base package (/maps/) • Updated most maps —— 03.04.11 • Updated the tf_scout rig • New bat layer • Fixed (for real this time) the headset controller —— 01.04.11 • Updated tf_scout_enhanced • Updated the tf_scout_rig —— 30.03.11 • Updated the tf_scout rig with support for the tf_scout_enhanced hat controllers —— 29.03.11 • Added tf_scout_enhanced and tf_sniper_vestless (/models/) —— 26.03.11 • Added CAT motion capture mapping files (/rigs/) • Updated the tf_civilian rig (standardized Valve CAT preset & texture sheets) • Updated the tf_starman rig (tweaked the arms) • Updated the tf_sniper rig (mirroring fix) • Updated the valvebiped_male rig (forearm bone twist support) —— 20.03.11 • Updated the tf_femscout rig with correct skirt bone linking info —— ??? [anything past this point is not documented]