|femscout_animations.qc||582 B||Apr 19th 2014 at 4:16am|
|femscout_definebones.qci||11.79 KB||Apr 19th 2014 at 4:16am|
|preview.png||317.05 KB||Apr 19th 2014 at 4:16am|
|preview_comparison.gif||183.84 KB||Apr 19th 2014 at 4:16am|
|preview_face.png||546.57 KB||Apr 19th 2014 at 4:16am|
|readme.txt||1.25 KB||Apr 19th 2014 at 4:16am|
|tf_femscout_enhanced.7z||8.39 MB||Apr 19th 2014 at 4:20am|
|tf_femscout_enhanced_ingame_obsolete.7z||1.81 MB||Apr 19th 2014 at 4:17am|
|tf_femscout_enhanced_src.7z||960.7 KB||Apr 19th 2014 at 4:17am|
|_LICENSE_CC_BY_SA_30.txt||399 B||Apr 19th 2014 at 4:17am|
Hello folks, Max here. This repository will allow you to grab some files from my work on Source engine stuff—mostly from my animated shorts—which I am "open-sourcing" to the community. This includes Source Filmmaker, of course, but also Garry's Mod, Team Fortress 2, and Dota 2. You'll mostly find rigs and models here, usually along with their source files, so that you can modify and bend them to your will, or just satisfy your curiosity.
If you use this work in your projects, you must credit authors properly! Game art is often a group effort, and I was often not the only creator involved; sometimes, I wasn't at all.
Outside of YouTube monetization, please don't make money off of this without asking first. Don't forget that some of this may be derivative of content created by Valve Software and that it may covered (partially or entirely) by their own license. If you have any questions, you can contact me at email@example.com, but please be aware I won't be able to provide in-depth tech support.
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