// THIS FILE IS AUTO-GENERATED

Layer0
{
	shader "hero.vfx"

	//---- 2-Sided Rendering ----
	F_RENDER_BACKFACES 1

	//---- Masks ----
	F_MASKS_1 1
	F_MASKS_2 1

	//---- Morph ----
	F_MORPH_SUPPORTED 1

	//---- Specular ----
	F_MASK_CUBE_MAP_BY_SEPARATE_MASK 1
	F_SPECULAR_CUBE_MAP 1

	//---- Translucency ----
	F_ALPHA_TEST 1

	//---- Blend To Full ----
	g_flEnvMapBlendToFull "0.000"
	g_flMetalnessBlendToFull "0.000"
	g_flReflectionsTintByBaseBlendToNone "0.000"
	g_flSelfIllumBlendToFull "0.000"
	g_flSpecularBlendToFull "0.000"
	g_flSpecularExponentBlendToFull "0.000"

	//---- Cloak ----
	g_flCloakBlurAmount "0.005"
	g_flCloakIntensity "0.850"
	g_flCloakRefractAmount "0.100"
	g_flMaterialCloakFactor "0.000"
	g_vCloakColorTint "[1.000 1.000 1.000]"

	//---- Color ----
	g_flDiffuseModulationAmount "1.000"
	g_flTexCoordRotation "0.000"
	g_vTexCoordOffset "[0.000 0.000]"
	g_vTexCoordScale "[1.000 1.000]"
	TextureColor "models/kop/kop_body_color.tga"

	//---- Fresnel ----
	g_flFresnelModulatesAlpha "0.000"
	TextureFresnelWarpColor "materials/default/default_fresnelwarpcolor.tga"
	TextureFresnelWarpRim "materials/models/heroes/queenofpain/queenofpain_fresnelwarprim.tga"
	TextureFresnelWarpSpec "materials/models/heroes/queenofpain/queenofpain_fresnelwarpspec.tga"

	//---- Lighting ----
	g_flAmbientScale "0.900"
	g_flBloomScale "0.000"
	g_flBloomShift "0.000"
	g_vBloomColor "[1.000000 1.000000 1.000000 0.000000]"

	//---- Mask 1 ----
	TextureDetailMask "[0.000000 0.000000 0.000000 0.000000]"
	TextureDiffuseWarpMask "[0.000000 0.000000 0.000000 0.000000]"
	TextureMetalnessMask "models/kop/kop_body_metal.tga"
	TextureSelfIllumMask "models/kop/kop_body_selfillummask.tga"

	//---- Mask 2 ----
	TextureRimMask "models/kop/kop_body_rimmask.tga"
	TextureSpecularExponent "models/kop/kop_body_specexpo.tga"
	TextureSpecularMask "models/kop/kop_body_spec.tga"
	TextureTintByBaseMask "models/kop/kop_body_tint.tga"

	//---- Normal Map ----
	TextureNormal "models/kop/kop_body_normal.tga"

	//---- Rim ----
	g_flRimLightScale "0.900"
	g_vRimLightColor "[1.000000 1.000000 1.000000 0.000000]"

	//---- Specular ----
	g_flCubeMapScalar "20.000"
	g_flSpecularExponent "21.000"
	g_flSpecularScale "9.000"
	g_vSpecularColor "[1.000000 1.000000 1.000000 0.000000]"
	TextureCubeMap "models/kop/kop_cubemap.tga"
	TextureCubeMapSeparateMask "models/kop/kop_cubemap_mask.tga"

	//---- Translucency ----
	g_flAlphaTestReference "0.300"
	TextureTranslucency "models/kop/kop_body_trans.tga"
}